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Picco-Man
It's basically Pac-Man, but with me as the lead character.
Contents:
Screenshots [ Top ]
Features
10 colorful levels
Increasing difficulty
Authentic Piccoâ„¢ sound effects
Smooth gameplay at 60 FPS *
* Provided your device can keep up, of course.
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Version History August 25th 2018
A few questionable sound effects have been added. If When you get tired of them, they can be switched off by pressing S.
Tunnels have been added. I'm not sure I like the effect that these have on the gameplay, so maybe I'll remove them again at some point.
A brief delay when eating ghosts has been added for extra suspense.
Walls, dots, ghosts, and sodas have been added to the title screen animation.
An extra life is now awarded for every 50,000 points.
The ghosts now flash brighter when the harmless period is ending.
The dots are now slightly smaller. Not really worth mentioning, but there you go.
August 15th 2018
The initial speed of Picco-Man and the ghosts is slower.
There are now multiple levels. After each level the speed increases and the ghosts' harmless period shortens (to a certain minimum).
The ghosts now have separate colors and are slightly transparent. They also look in the direction they move.
Picco-Man now moves automatically at the beginning of a level. His initial direction can be set during the Get Ready countdown.
Picco-Man and non-eaten ghosts can no longer enter the ghosts' home.
Points are now awarded for eating ghosts; 200 for the first, then double for each additional ghost eaten within the same soda.
The game now keeps track of the highest score (locally).
August 8th 2018
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Credits
Programming:
Thomas Finnerup
Graphics:
Thomas Finnerup
Sound Effects:
Thomas Finnerup
Special Thanks:
Toru Iwatani for creating Pac-Man.
Created With:
Monkey X Pro
Blitz Research
Pac-Man is a registered trademark of Bandai Namco Entertainment Inc.
Coca-Cola is a registered trademark of The Coca-Cola Company
All trademarks used without permission in exchange for free advertising
No copyright infringement intended
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